Admin The Omnipotent

  Age : 23 Joined : 26 Jul 2007 Posts : 136 Location : new availability: mornings, late nights. I'll try to get switched to daytime work hours... >~
 | Subject: Clans and Guilds 8/16/2007, 2:58 pm | |
| Anyone may start a clan or guild. But first they must recruit at least 5 people in addition to themselves in the recruitment forum. Once your 5 have been obtained, then you should choose a country in which your clan's Headquarters will be and PM the moderator of that country so they can set up a subforum for you--or however they want to handle it.
In your headquarters, it is recommended you post a list of all your members (username and charactername) as well as your clan's creed--or code of conduct and rules.
The activity of your clan need not be restricted to the headquarters. Just role play normally. Headquarters is where you post commands and messages to your clan and conduct the clan's internal affairs as well as activities that occur inside headquarters. |
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Admin The Omnipotent

  Age : 23 Joined : 26 Jul 2007 Posts : 136 Location : new availability: mornings, late nights. I'll try to get switched to daytime work hours... >~
 | Subject: Re: Clans and Guilds 9/11/2007, 10:10 am | |
| | This just in! The magic school OOC forum is now up. New schools of magic should be treated just like clans and guilds. (Except you only need to have one student to start an IC thread for Magic Schools) That's why it has been placed in the C/G forum which has been subdivided into Magic Schools and Clans/Guilds just to keep them separate. Have fun! |
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